Yes, Soul Hackers 2 missed the Switch, but there is a circumstantial explanation for it that is unique to it, and the game itself sucked anyway, so why that is used as a sticking point, I don't get. They have more Switch exclusives since 2020 than they have PlayStation exclusives. I just don't get where the idea that Atlus' Switch support is lacking comes from at this point, they have released more games on the Switch since 2020 than they have for any other platform. SH2 aside, every single Atlus release in the last four years either has a Switch version, or is a Switch exclusive - TMS#FE Encore (Switch port of a Nintendo exclusive game), Catherine Full Body (Switch port), 13 Sentinels (Switch port), Persona 5 Strikers (Switch multiplat release), SMT3 Nocturne HD (Switch multiplat release), SMTV (Switch exclusive), Persona 5 Royal (Switch port), Persona 4 Golden (Switch port), Persona 3 Portable (Switch port), Etrian Odyssey Origins (Switch console exclusive). All those circumstances conspired to keep it from Switch.But the game got a critical cold shoulder, and also bombed, so who would it be for? It was still possible to get it on Switch, perhaps as a late port.It was still possible to get it working on Switch, by outsourcing it, but there's obviously very little budget that was allocated to the game to begin with, so that option went out the window.But the team clearly lacked the knowhow (this barely holds it together on the PS4, and that's the target system for the game to begin with) Some finagling and it would have happened. It was still possible to get it working on Switch, obviously.This team is obviously not too technically talented, especially with the last few points in consideration.This game is not a well optimized game (look at the DF breakdown of it).Unity does not run great on Switch (there are, obviously, exceptions).Unity is an extremely inefficient and resource intensive engine at the best of times.People get defensive at this part, so I'm going to spend some time elaborating:
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